Before creating the game design document, my partner Adwin and I started brainstorming on the storyline of the game. Our storyline fulfills the criteria for assignment 1 and we have added far more interesting elements into it. Adwin and i are open to each other's ideas and we both choose what is best from these ideas we brainstormed.
While we are brainstorming ideas on how the storyline would be like, Adwin and I also came up with ideas on what and how the main character, antagonists(monsters) and setting would be like. Weve come up with 7 tiers of monsters and 7 ranks of humans that are present in the academy we came up with, which serves as a safe haven for humans in a dangerous world full of monsters.
Apart from that, we have also come up with the type of weapons that the main character will be using. To make it interesting we came up with an idea to allow the main character to combine 2 of their weapon of choice. Each different combination will allow them to do different kind of things. Therefore, making it unique. We implement this because some weapons can help overcome monsters and some other weapons can help players overcome challenging puzzles as well since we plan to include some puzzles in the game to achieve a more interesting gameplay
Our plan is to develop this game as a 2 dimensional game since 2D games are regaining their popularity and choosing PC as the platform for the game since the controls would possibly be complicated since this game requires pure skill